Codemon on Android mobile devices
I did the sound design for the game “Codemon” for Android mobile devices. You can find it here.
Negometrix commercial sound design
I did the sound design for a commercial in cooperation with Creative Beards for the Negometrix company. You can view it here.
New logo and website design
As you can see, my site has an updated look and a new logo.
The logo was created by Ruben Wiegerinck.
First update on the Kilimanjaro Film Institute blog
I made my first update on the KFI blog, and the first pictures are finding their way onto my site too.
Check it out here.
One month to go.
One month left to go before i start my journey to Tanzania. How long can one month be…
Teaching the teachers at the “Kilimanjaro Film Institute” in Tanzania.
From September 23rd untill the 9th of December 2011, i will be going to Tanzania to teach at the “Kilimanjaro Film Institute”. I will help the teachers there the basics of audio in film. Microphones, booming, post-production and more along those lines. I’m going to keep a blog of my adventures on my site here, so stay tuned for all the photo’s and stories.
Coming up…
Getting back into Max/MSP, and busy with some more projects.
Doing the sound design for a CGI animation film, 2 video games and my 3rd year school project.
So much to do, so little time…
Learning the XACT authoring tool
Another new piece of software to learn.
XACT is a tool for sound designers to program the behavior and manipulation (playback speed, pitch changes, equalization, etc.) of sound through an interface that eventually creates code for the coders to put into the actual game.
With XACT you can create for example an adaptive car engine sound that pitches up and down when the player speeds up or slows down the car. When you have programmed these parameters, you can export the sound as a “sound bank” file, which the sound designers can give to the coders who can then put that code into the game.
Time to get back to work.
“The Grave Robber” student game project
I worked on the sound design and music for another HKU project with several 2nd year students who are following the game design course.
We won the first prize for the best project of the semester, we all got a lot of praise, and the sound design and music got a special mention.
The game designers really did a fantastic job in such a short time, and i hope that we can fine tune the game so that we can release it (as the teachers/jury strongly recommended we should do) on Xbox Live.






