Negometrix commercial sound design
Creative Beards made a visual writing video for Negometrix. They made a smart system in which you can organize a tendering in an efficient and easy way, so you can spend time on other important business.
- Sound Design
1st and 2nd prize at the Global Game Jam 2012 Hilversum!
I collaborated with two teams during the Global Game Jam at the School of the Arts Utrecht and the teams won first and second prize!
I would like to thank all the team members for their amazing effort:
Team “Sisyphus”:
CLICK THE LOGO TO PLAY THE GAME
- Joris van Leeuwen
– Fabian van Dommelen
– Kevin Wilmink
– Pieter Hoekstra
- Antonio Hoogervorst
Team “Size Matters”:
- Roel van Heeswijk,
- Sander Verbeek
- Jeroen Matser
- Pim Rutten
New logo and website design
As you can see, my site has an updated look and a new logo.
The logo was created by Ruben Wiegerinck. Mad props yo.
First update on the Kilimanjaro Film Institute blog
I made my first update on the KFI blog, and the first pictures are finding their way onto my site too.
Check it out here.
One month to go.
One month left to go before i start my journey to Tanzania. How long can one month be…
Teaching the teachers at the “Kilimanjaro Film Institute” in Tanzania.
From September 23rd untill the 9th of December 2011, i will be going to Tanzania to teach at the “Kilimanjaro Film Institute”. I will help the teachers there the basics of audio in film. Microphones, booming, post-production and more along those lines. I’m going to keep a blog of my adventures on my site here, so stay tuned for all the photo’s and stories.
Coming up…
Getting back into Max/MSP, and busy with some more projects.
Doing the sound design for a CGI animation film, 2 video games and my 3rd year school project.
So much to do, so little time…
Learning the XACT authoring tool
Another new piece of software to learn.
XACT is a tool for sound designers to program the behavior and manipulation (playback speed, pitch changes, equalization, etc.) of sound through an interface that eventually creates code for the coders to put into the actual game.
With XACT you can create for example an adaptive car engine sound that pitches up and down when the player speeds up or slows down the car. When you have programmed these parameters, you can export the sound as a “sound bank” file, which the sound designers can give to the coders who can then put that code into the game.
Time to get back to work.
“The Grave Robber” student game project
I worked on the sound design and music for another HKU project with several 2nd year students who are following the game design course.
We won the first prize for the best project of the semester, we all got a lot of praise, and the sound design and music got a special mention.
The game designers really did a fantastic job in such a short time, and i hope that we can fine tune the game so that we can release it (as the teachers/jury strongly recommended we should do) on Xbox Live.







